RoomForge / 02
Build space around the sound.
RoomForge turns dimensions, surfaces, reflection timing, direction, decay, and wet/dry character into a room you can inspect and shape.
Read how room simulation works →
Geometry
Dimensions establish boundary distances and the timing of simulated reflection paths.
Surface response
Material behavior shapes how energy changes as reflections move through the room model.
Arrival and depth
Direction and timing help the space read as an environment rather than a single repeated tail.
Local processing
RoomForge is designed to run on the Mac without uploading the signal to a remote audio service.
See the model. Then hear what each decision changes.
The visualization is part of the control surface: source and listener positions, architecture, and reflection paths make the room’s structure legible.
Presets provide tuned starting points. Size, width, decay, and mix then let the room move from subtle spatial context to an obvious acoustic environment.
Hear when Fortitude is ready.
Release notes, RoomForge previews, and beta invitations—sent only when there is something worth hearing.